Display Name = ""
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 895, 38, 27, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 897, 28, 8, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 897, 28, 8, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 897, 28, 8, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 897, 28, 8, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 897, 28, 8, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 895, 38, 26, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 895, 51, 26, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 895, 51, 26, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ControlSwitches([506, 506, 1])
    ControlSwitches([35, 35, 0])
    Script(["release_temp_actors"])
    Script(["take_all_item"])
    FadeinScreen([])
    Wait([60])
    ShowPicture([5, "80_kazuya_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>We've become a big party all of a sudden..."])
    ShowPicture([5, "80_rest_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>I think it will be difficult to proceed with this many people. We should reorganize the party."])
    ShowPicture([5, "80_rejeo_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>Hey, come here for a second.\nIf we use the portal--"])
    PlaySE(["RPG::SE(@name=\"mon_asioto3\", @pitch=100, @volume=100)"])
    FadeoutScreen([])
    ControlSwitches([35, 35, 1])
    ErasePicture([5])
    Wait([60])
    ChangePlayerFollowers([0])
    TransferPlayer([0, 897, 21, 23, 8, 2])
    FadeinScreen([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>I see... If we use this, we can reorganize the party."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>I see... If we use this, we can reorganize the party."])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    Wait([30])
    Script(["add_stand_actor(801)"])
    Script(["add_stand_actor(802)"])
    Script(["add_stand_actor(807)"])
    Script(["add_stand_actor(808)"])
    Script(["add_stand_actor(811)"])
    Script(["add_stand_actor(812)"])
    Script(["add_stand_actor(813)"])
    Script(["add_stand_actor(814)"])
    Script(["add_stand_actor(815)"])
    Script(["add_stand_actor(816)"])
    Script(["add_stand_actor(817)"])
    Script(["add_stand_actor(819)"])
    Script(["add_stand_actor(823)"])
    Script(["add_stand_actor(825)"])
    Script(["call_party_edit"])
    RecoverAll([0, 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>This should do...\nCome on, let's get out of here at once."])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>That would be for the best...\nIf we don't reformulate a plan, we won't be able to do anything."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There are a lot of Nightmares inside of this intricate castle. In addition, the members of the Alliance are more troublesome than expected..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Even though all the heroes are here, it would be too reckless to explore the castle like this."])
    ShowPicture([5, "80_rejeo_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>Um... I think I have an idea.\nCould you listen to me before we leave this castle?"])
    ShowTextAttributes(["magatu_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsu>Oh... You seem to have a good idea.\nCome to think of it, this castle belongs to your world, doesn't it?"])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>There is someone I need to bring out before we leave this place. I'm sure she'll come in handy in the fight against the Queen of Dreams."])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>Demon Lord Gilgorn... She is the Demon Lord of our world."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>What, a Demon Lord from another world?\nThen there is no doubt her strength is the real deal."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>A Demon Lord...\nSo there is a Demon Lord in your world as well."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>Be that as it may, will that Demon Lord help us?\nIsn't she more likely to be on the Queen of Dreams' side...?"])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>That's impossible.\nDemon Lord Gilgorn should be hostile to Nightmares."])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>She will probably lend us her power as long as we fight Nightmares.\n...Probably."])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>I see...\nWhere is this Demon Lord?"])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>Actually, this Demonic Castle was originally her home... In other words, it's a place inside the Demon Lord's dream."])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>Well, for a number of reasons, the castle has completely been taken over by Nightmares..."])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>Therefore, if this magical castle has been transported here, then its master, Gilgorn, must be somewhere as well."])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>As for where she is...\nFrom what I've heard, she's probably in the deepest part of the Demonic Castle."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>A Demon Lord holed herself up in the deepest part of her own castle? What happened...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>A shut-in Demon Lord...\nI wonder what happened."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>Well, a lot happened...\nAnyway, why don't we win her over?"])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>Y-yeah, I agree with you.\nI'm sure a Demon Lord would be a valuable asset."])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>(...Even though I say that, the closest thing to a Demon Lord I know is Hecate, the Demon Queen. And my impression of her is the worst...)"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>The more companions we have, the better.\nAnd if she's strong, then she's more than welcome."])
    ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
    ShowText(["\\n<Lauratt>............"])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There is no objection, it seems.\nAnd now, we are on our way to find the Demon Lord Gilgorn."])
    ShowPicture([5, "80_rovissa_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>This Demon Lord is in the deepest part of the castle. Um, shouldn't we go down to the room where the elevator is?"])
    ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
    ShowText(["\\n<Daimyokai>Oh, that place...\nWe'll have to go back."])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>Head south from here and take the stairs down to the basement.\nCome on, let's go!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Let's meet the Demon Lord Gilgorn!"])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A Demon Lord from another world who is hostile to Nightmares... If she joins us, she will be of great help."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Let's stay alert and go to this Demonic Castle's basement.\nThis Demon Lord is supposed to be in the deepest part of this castle..."])
    ControlSwitches([504, 504, 1])
    ControlSwitches([3, 3, 1])
    ControlVariables([1210, 1210, 0, 0, 1])
    ControlSwitches([2912, 2912, 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"$!mazyou_door\\\", 0])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"$!mazyou_door\", 0])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 894, 10, 12, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])
